h6. [[SpriteUtils]] h6(. » [[SpriteUtils *Commands|*Commands]] h6((. » *SGet h2. *SGet h4. Use This *Command gets a sprite from a rectangular area of the screen, defined by the most recent graphics positions (inclusive), and then saves it in the system sprite area. h4. Syntax *SGet _sprite_name_ h4. Parameters |<^{width:8em}. _sprite_name_|<^. Valid name of new sprite in system sprite area| h4. Notes None. h4. See also * [[OS_SpriteOp 14]] * [[SpriteUtils *Commands]]