h6. [[Programmer's Reference Manuals]] h6(. » Format Of Sprite Area h2. Format Of Sprite Area Sprite areas have a fixed size-header followed by an optional extension area, and then a number of sprites. h3. Header format Sprite area headers are 16 bytes long, with the following format. |_<^. Offset |_<^. Content | |<^. +0 |<^. Size of sprite area | |<^. +4 |<^. Number of sprites in area | |<^. +8 |<^. Offset to first [[Format Of Sprite|sprite]] (16+) | |<^. +12 |<^. Offset to first free word in area (i.e. after last sprite) | |<^. +16 |<^. Optional [[Sprite Extension Area]] (if offset to first > 16) | The sprite area size is measured in bytes including the 16 byte header, and must be a multiple of four. All offsets are in bytes, relative to the start of the sprite area, and are always word aligned. To create a valid empty sprite area, the header should be filled in as follows: |_<^. Offset |_<^. Content | |<^. +0 |<^. Size of sprite area buffer | |<^. +4 |<^. 0 | |<^. +8 |<^. 16 | |<^. +12 |<^. 16 | h4. See also * [[Format Of Sprite]]