h6. [[WindowManager]] h6(. » [[WindowManager SWI Calls|SWI Calls]] h6((. » [[Wimp_ReadPalette|Wimp_ReadPalette]] h6(((. » Palette Block h2. Palette Block |_<^. Offset|_<^. Description| |>^. +0|<^. Wimp colour 0| |>^. +4|<^. Wimp colour 1| |>^. +8|<^. Wimp colour 2| |>^. +12|<^. Wimp colour 3| |>^. +16|<^. Wimp colour 4| |>^. +20|<^. Wimp colour 5| |>^. +24|<^. Wimp colour 6| |>^. +28|<^. Wimp colour 7| |>^. +32|<^. Wimp colour 8| |>^. +36|<^. Wimp colour 9| |>^. +40|<^. Wimp colour 10| |>^. +44|<^. Wimp colour 11| |>^. +48|<^. Wimp colour 12| |>^. +52|<^. Wimp colour 13| |>^. +56|<^. Wimp colour 14| |>^. +60|<^. Wimp colour 15| |>^. +64|<^. Border colour| |>^. +68|<^. Pointer colour 0| |>^. +72|<^. Pointer colour 1| |>^. +76|<^. Pointer colour 2| h4. Notes The format of the colours are <code>&BBGGRRLL</code> (in order of highest to lowest). The format of <code>LL</code> depends on the screen mode. * In 16 colour modes, <code>LL</code> stands for the logical colour. * In 256 colour modes, <code>LL</code> is actually in the format <code>%TTGGGGGG</code>, where <code>T</code> and <code>G</code> stands for Tint and GCOL colours respectively. h4. See also * [[Wimp_ReadPalette|Wimp_ReadPalette]]