h6. [[WindowManager]] h6(. » [[WindowManager SWI Calls|SWI Calls]] h6((. » [[Wimp_CreateWindow]] h6(((. » [[Window Block|Window Block]] h6((((. » [[Icon Data|Icon Data]] h6(((((. » Text Sprite Justification h2. Text Sprite Justification |_<. H |_<. V |_<. R |_<. Text |_<. Sprite | |0|0|0|Bottom Left |Top Left | |0|1|0|Bottom Right |Top Right | |0|1|1|Centre Left |Centre Right | |1|0|0|Bottom Centre |Top Centre| |1|1|0|Centre |Centre| |1|1|1|Centre Right |Centre Left| An icon that is configured to display both text and sprite (using indirect data) allows for multiple methods of displaying the text and sprite. The table above details all the different configurations. The *H*orizontal, *V*ertical and *R*ight bits are used to specify each configuration. If text and sprite overlaps, text will always be displayed on top. h4. See also * [[Wimp_CreateWindow|Wimp_CreateWindow]] * [[Wimp_CreateIcon|Wimp_CreateIcon]]