CountDown 0.10
Chris Hall (132) 3554 posts |
CountDown 0.10 now released from !Store. I was unhappy with the time taken to work out all 900 possible targets for a given tile selection (about 30s on the Pi using an incomplete and flawed method based on horribly inelegant BASIC nested loops) and so recoded the routine in ARM assembler (which now finds all possibilities for each possible target number) so that it now takes 100ms (20ms on the Pandaboard). Also improved the target selection to be rather more random allowing a choice of a random ‘easy’, ‘hard’ or (if present) ‘impossible’ target. |
Chris Hall (132) 3554 posts |
Updated to version 0.12, to remove dependency on MakeDraw. Available via Store and (from tomorrow) PackMan. |
Chris Hall (132) 3554 posts |
Updated to version 0.20 with improved choices and options. |
Tennant Stuart (2505) 122 posts |
Link? |
Steve Fryatt (216) 2105 posts |
From the first post:
I’d guess that’s still true for 0.12 and 0.20. |
Chris Hall (132) 3554 posts |
Yes, from !Store and from !PackMan. If you must have direct links then: |
Chris Hall (132) 3554 posts |
CountDown updated to version 0.24. As soon as the sixth tile is selected (the 24 million combinations are checked in about a third of a second), the display now shows how easy, difficult or impossible each of the 900 possible targets will be with the selected tiles. This can range from all impossible (which removes the selection) to all possible depending on the tiles selected. Buttons to select an ‘easy’ or ‘difficult’ target are now complemented by a chice from the spectrum display of exactly how easy or difficult you want it. |