Rendering alpha blended images
Garry (87) 184 posts |
Am I correct in thinking the only way to do this is Tinct? The image will begin life as a PNG, I’m happy to convert it to a Sprite, but alpha blending must be retained. I’m not fussy about rendering in low colour modes, 24bit, and 32bit only is fine with me. Any thoughts, pointers to examples etc. are most welcome. Thanks Garry |