Any chance of a RISC OS version of Oolite?
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Guess the double O means object oriented indicating C++ is the language used to write it. Me not being a programmer have no idea if there are C++ compilers for RISC OS, nor if Oolite’s coders would release the source to any interested RISC OS programmer. It’d be interesting to see how well it’d perform, if at all doable. |
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Assuming this almost-devoid-of-context thread is talking about the game, it’s open source and is in what I believe to be Objective-C. |
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So – possible within current RISC OS programming environment? A simple yes/no will suffice. |
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no |
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Although, in some respects, you could say RO has had a version for decades |
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Indeed, but the original question was about the Objective-C version, for which there aren’t compilers for RO. |
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Even if you converted Objective C to C++ and used gcc, you would hit a wall with SDL and OpenGL I believe |