open GL game programing
James Trigg (270) 4 posts |
I would love to be able to write some open GL games. I have some open gl games I would like to port to Risc Os where are things with open gl and the beagle board? what about the Risc PC and the new UNIpod graphics card? |
Theo Markettos (89) 919 posts |
I’m sure someone else knows more than me, but this is the limited extent of my understanding… There are two ports of Mesa (an OpenGL clone) for RISC OS: David Boddie’s 2001 port which has software renderers for VIDC hardware Simon Wilson’s 2005 Iyonix port which is NVIDIA-only, I think. So I think Mesa would need a new backend for either the V-Pod or the BeagleBoard. Ideally this would be with a more recent port of Mesa and the VIDC/Iyonix backends integrated into it. It may also be feasible for someone to port (with GCCSDK) a newer Mesa – the Xlib driver might work under ChoX11 but will be v-e-r-y s-l-o-w. |
Peter Naulls (143) 147 posts |
The intent was always to integrate Simon’s work into the GCCSDK autobuilder (and ChoX11 indirectly by implication); but Simon got stuck on some unknown issue. I don’t think this would even be very hard. Certainly I’d like to do it, but it’s not at all practical for me to do so right now. Anyone really keen would want to think about RISC OS 6 support too, and thereby support ViewFinder and VPod. |