DDT crash
Rick Murray (539) 13851 posts |
Hi, When trying to run Greg’s game in DDT, DDT repeatedly crashes. The game is “unusual” in that it has no areas or literal pools, it makes use of big data tables and large amounts of zero-initialised storage (the code and initial data is around 32K, the zero-init stuff brings this up to ~700K). It also reads and writes to what might conceptually be considered the same chunk. I’m starting with a 4MiB WimpSlot. This is copied from the other post, in case it isn’t seen in that forum: This crash is absolutely repeatable.
Given the propensity for DDT to fall over, could we at least have a build with embedded function names so you guys have something to go on? DDE version 26. Upon returning to the Desktop, I got an error message telling me the crash was at &20378AD8 (which doesn’t feature at all in the above debug info!), which is in the DDT module. So…
And…the failure point register dump is almost entirely different. What does the DDT dump show? Either way, it’s an LDR from a bogus address – neither &5EF08E67 nor &FFFFFFFF are valid addresses. |
Rick Murray (539) 13851 posts |
Running with a 40MiB slot and a 64MiB Next gives exactly the same result, only a few of the addresses (mostly the ones in RMA 203xxxxx) are slightly different. |