Pinboard memory
David Feugey (2125) 2709 posts |
I have a big backdrop. Very big. With Aemulor loaded, no problem. But when I come back from command line, Pinboard complains it has no memory left to load my sprite again. 19 MB (loaded) + 19 MB (loading) is a bit too much here :) Not really a bug, but a ‘free before loading’ would probably help here. Or perhaps a ’don’t load me again’, when it’s not necessary (here it’s not: no wimp mode change). |
Paul Sprangers (346) 525 posts |
Converting the sprite to a JPEG might help as well. |
Steve Pampling (1551) 8172 posts |
I was under the impression that RISC OS had to convert the JPEG to display it, hence the slower display rendering when using a JPEG |
Paul Sprangers (346) 525 posts |
Possibly, but I actually never noticed any difference. |
John Williams (567) 768 posts |
But this has been described as a memory problem, so its reduced size may help. JPEG rendering is much faster than it was in the olden days! |
Steve Pampling (1551) 8172 posts |
Sounds like the slower rendering in RO4.02 was something you missed out on1, however the rendering speed wasn’t the specific item I was thinking of -
I was referencing the conversion – to a format that occupies more space than JPEG as I don’t think the system renders the JPEG direct (if I’m wrong it isn’t an issue) 1 JPEG use was interesting/useful but without an SA machine it was painfully slow to move windows across the display. |
John Williams (567) 768 posts |
But that really was the olden days! |
Steve Pampling (1551) 8172 posts |
I am but a spring chicken. The point being that the original posting contains the heart of the issue – the image is being reloaded and reloading and converting won’t help, but detecting the same image being selected would help. F5 screen refresh ought to sort any instances of image update with same filename. |
David Feugey (2125) 2709 posts |
It’s still noticeably slower.
Probably :) |
John Williams (567) 768 posts |
Tu fais le faraud! Tu te vantes! :-) I do like idiomatic expressions! |