Games for Pico
Ben Collier (2695) 15 posts |
Hello, I was wondering if anyone was aware of any games which are written in ARM assembler (or another compiled language) and will run from the command line in Pico. I’ve been amassing conversions of BBC BASIC games from the B and Master, but would like something more substantial for the kids to play. Any ideas? |
Chris Hall (132) 3559 posts |
The fruit machine game provided with the Pico build is a combination of BASIC and assember with assembler only used for the time critical bits (checking for reel combinations that win and assessing nudges, the latter being complex as one reel may have to be nudged up first to move a symbol out of the way to avoid a lower win – where the nudge would terminate – to move another reel after which the first reel would be moved back down so net movements of reels are useless). To play or to reprogramme? Just to play seems unambitious. |
Ben Collier (2695) 15 posts |
Hi Chris – just to play! I’m writing some assembler in my spare time, so there’s an outside possibility that I may randomly produce a Pico-native game or two in the future. But for the meantime, I’d like some games for the kids to play, so I can encourage them to learn to run them by using the command line. This is a bit of a mission of mine, I think Pico is the perfect environment to teach children about computing, and I want to teach my sons (4 years old currently) with Pico on the Pi, but I need to maintain their attention. The fruit machine game isn’t really suitable, to be honest. I’ve been converting BASIC games from the Beeb, but what I’m after is something just a step or two above that it terms of quality. If I get more than a few together I’ll put a RISC OS Pico games library up somewhere as a central resource for people. |
Colin Ferris (399) 1818 posts |
The ‘Full’ version of RO5 can be made to startup at the *Command line or in BASIC. Then you can run – whatever you want. Sound like you could use the BASIC ‘Edit’ module if running code from direct from BASIC. |