ROOL logo
Frederick Bambrough (1372) 837 posts |
Is the ROOL logo (& now Sovereign taskmanager icon) intentionally ovoid? Just noticed when looking at it on the icon bar & wondering if it would look better larger. |
Ben Avison (25) 445 posts |
No, it should be perfectly circular. It would have looked quite odd on the CDs we used to do if it hadn’t been. :) For the record, the official ROOL logo is available here |
Frederick Bambrough (1372) 837 posts |
Thought it probably should be but even the version at the top of this page has the orange side compressed. |
Ben Avison (25) 445 posts |
You know, I’d never noticed that before. I think it’s a subtle 3D effect specific to the website banner – I think we use the flat version everywhere else… |
Chris Johnson (125) 825 posts |
I have just used Snapper to put an area box around the logo (to eliminate screen distortion etc) and it gives a size of 80×83. The actual image (rool_cog_reflect.png is 80×110. |
Frederick Bambrough (1372) 837 posts |
I’ve made a replacement taskmanager cog for Sprites22. It looks as if that’s the only one that’s affected in the Sovereign theme set. Of interest? [Edit] 25/08 Proper fix coming thanks to Sprow |
Sprow (202) 1158 posts |
Me either. For the Sovereign theme ROM sprites I quite probably just rescaled the PNG from the website in December 2011, but for the newly created disc sprites (about 10 days ago) I started from the vector artwork from the press material section of the website, so Sprites & Sprites11 will be uniform aspect. |
Frederick Bambrough (1372) 837 posts |
Is it expected that a larger Takmanager iconbar icon won’t redraw properly whereas others do? The one I mention above is 42wx45h. I’ve as large (Ursula?) and the !Alarm icon is certainly bigger. I’ve tried it with a height of 42, as with the Iyonix, with the same result. |
Sprow (202) 1158 posts |
It’s not expected, but is one of a list of woodworms that have been awoken by hot swapping the theme. The problem is that at the time the desktop is entered (which we must wait for for the *ICONSPRITES to get the right resolution) the ROM apps have all calculated their bounding boxes based on the ROM sprites, so things like the Acorn nut (which it taller than the ROOL cog) don’t redraw the top few pixels. I’ve consulted the brains at ROOL for options and hope to resolve it, but if you select “Protect ROM sprites” in the configure plugin that also solves it. |
Frederick Bambrough (1372) 837 posts |
Ah, ok. I tend to assume it’s something I’ve done wrong, especially as yesterday’s update had me participating more than I’d expected :-) Where does the protected ROOL cog live then? In ‘ROM’? I ask because that one’s distorted too. That’s why I remade it. |
Sprow (202) 1158 posts |
We’re talking at cross purposes here I think. Assuming you’re using a square pixel mode, it’s in the ‘Sprites22’ file. Currently the aspect ratio for that and the ROM ones is not as round as the one in the ‘Sprites’ (rectangular pixel mode) and Sprites11 (hi res). I’ll rerender it when I remember! |
Frederick Bambrough (1372) 837 posts |
Not so much cross purpose as that I didn’t realise that the ROOL icon had been put in the ROM set. |
Andrew Hodgkinson (6) 465 posts |
Re. website banner: Yes, the cog is rotated with the blue part “closest” and the orange part “furthest away”. |
Steve Pampling (1551) 8170 posts |
Re. website banner: Yes, the cog is rotated with the blue part “closest” and the orange part “furthest away”. Difficult to tell – possibly the graphic needs a bit more depth to accentuate the turn effect. |
Andrew Hodgkinson (6) 465 posts |
The whole point is it doesn’t shout. That many people in the thread here hadn’t even noticed is the desired result. It just “lifts” the banner a bit; you’d have to see the same thing using an ‘unrotated’ cog to appreciate it perhaps. I’d like to pretend I’m a super-arty expert designer and knew all about this, but actually I sort of hit upon it by accident. |
Steve Pampling (1551) 8170 posts |
The whole point is it doesn’t shout. That many people in the thread here hadn’t even noticed is the desired result. It just “lifts” the banner a bit; you’d have to see the same thing using an ‘unrotated’ cog to appreciate it perhaps. I was thinking the actual cog was 2-D and that a small element of depth to the cog might improve the look. |
Andrew Hodgkinson (6) 465 posts |
As I said, it isn’t 2D and there is a small element of depth that improves its look. Your brain noticed, even if you weren’t particularly aware of it. |