Has anyone noticed Unity3d engine...
chiefwhosm (414) 23 posts |
is soon to be released as OpenGL-ES compliant, and runs on the iphone which uses the A8 cortex CPU? I find that interesting, does that mean that one day we might see Unity3d games running on ROOL (providing the unity team actually allowed a port of course) ? http://blogs.unity3d.com/2010/05/11/unity-and-the-iphone-os-4-0-update-ii/ |
Jeffrey Lee (213) 6048 posts |
The problem we’re facing is more to do with a lack of hardware drivers than a lack of any 3D engines. Unless PowerVR or TI release the SGX documentation, the chances of us getting any hardware accelerated 3D games are very slim. |
chiefwhosm (414) 23 posts |
The datasheets on their downloads site (reg. required so not seen what they contain) are no use then? I notice it says you can apply to be a developer member to get the white sheets etc on the reg. page: http://www.imgtec.com/downloads.asp http://www.imgtec.com/powervr/insider/powervr-sdk.asp Chief :) |
Jeffrey Lee (213) 6048 posts |
I haven’t checked myself, but as far as I know the documentation & SDKs on their site are completely useless for writing drivers. Around a year ago a group started work to write an open-source driver for Linux (to replace the current closed-source one), and due to their inability to get hold of documentation they’ve had to resort to trying to reverse-engineer the existing driver (see this thread for details). Of course that thread’s been locked for quite a while now, so I’m not sure what the current state of the project is. |
chiefwhosm (414) 23 posts |
Looks like you have to take ‘em down from the inside ! http://www.imgtec.com/forum/forum_posts.asp?TID=756 The LibSXG homepage had two test commits to see if it was uploading okay but otherwise nothing. Last activities on all forums that the LibSXG leader signed up to ended in 2009 (though there is a facebook page with the same persons name which may be him) and you can contact a possibly invalid email if you sign up to the GP32X forums. Looks like TI licence the drivers and driver development kit for SXG (judging by people who sign up to TI to download the linux TI driver files). I guess unless we can sweet talk them into providing driver source code then the only way would be for Castle themselves to licence the driver source and get in people who know how to make drivers etc under an NDA to make drivers for ROS. I guess for that to happen Castle would probably have to ask for a lot of donations to make it economically feasible (or maybe it isn’t as expensive to licence as one would imagine). Chief :) |