This *Command loads the contents of a sprite file into the graphics window.
*ScreenLoad filename
filename | Valid pathname, specifying a sprite file |
Depending on the information stored in the sprite file, the screen mode and palette may be changed to accommodate the sprite.
The first sprite in the file is plotted at the bottom left corner of the graphics window. Generally this will be the bottom left corner of the screen, as any mode change will have reset the graphics window such that it covers the entire screen.