Sprite Colour | Colour Mode | |||
---|---|---|---|---|
Offset | 2 | 4 | 16 | |
+0 | 0 | 0 | 0 | 0 |
+1 | 1 | 7 | 2 | 1 |
+2 | 2 | - | 4 | 2 |
+3 | 3 | - | 7 | 3 |
+4 | 4 | - | - | 4 |
+5 | 5 | - | - | 5 |
+6 | 6 | - | - | 6 |
+7 | 7 | - | - | 7 |
+8 | 8 | - | - | 8 |
+9 | 9 | - | - | 9 |
+10 | 10 | - | - | 10 |
+11 | 11 | - | - | 11 |
+12 | 12 | - | - | 12 |
+13 | 13 | - | - | 13 |
+14 | 14 | - | - | 14 |
+15 | 15 | - | - | 15 |
Sprites that were created with less than four bits per pixel, have their pixels mapped onto the Wimp’s greyscale colours as can be see above.
As an example, a sprite
No colour mapping is required for sprites with more than 16 colours.