Bit | Value | Meaning |
---|---|---|
Bit 0 | 0 | R1 = pointer to sprite name |
1 | R1 = pointer to sprite | |
Bit 1 | 0 | Clear flashing state (set both flash colours to same value) |
1 | Write flashing state (each source entry is two words giving both flash states) | |
Bit 2 | 0 | If writing to a 256 colour sprite palette, attempt to compact down to a VIDC1 compatible 16 entry palette |
1 | Disable palette compaction | |
All other bits reserved (must be zero) |