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This *Command merges the sprites in a file with those in the system sprite area.
*SMerge filename
filename | Valid pathname, specifying a sprite file |
If insufficient memory is available, then an error will be returned, and nothing will be loaded.
And sprites in memory with the same name as one being merged will be overwritten.
Although the action is to merge, there must be sufficient memory to hold both the new file and original sprites. This is because the sprite file is first loaded into memory, and then the original sprites are replaced (if any have the same name).