Showing changes from revision #3 to #4:
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This *Command renames a sprite within the system sprite area.
*SRename old_sprite new_sprite
old_sprite | Name of sprite to be renamed |
new_sprite | New name to be given to sprite |
An error will be generated if a sprite with the new_sprite name already exists.
Sprite names can contain any sequence of printable characters, but cannot include a space.
There is no differentiation between uppercase and lowercase.