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DragAnObject is very similar to DragASprite in that it allows a graphic
to be dragged around the screen in place of the pointer. It differs by
allowing an arbitrary graphic as opposed to just a sprite to be dragged.
This is achieved by calling a renderer. The current implementation calls
this renderer twice so that a (possibly irregular) mask can be built on the
fly. This makes it possible to drag icons (using Wimp_PlotSprite as a
renderer), toolbox gadgets, or even draw objects.
1 Alan Robertson