Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
---|---|
R0 | 12 (Reason code) + Area value |
R1 | Unused/Sprite area (as defined by area value in R0) |
R2 | Sprite file name |
Exit | |
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All registers preserved |
This call will save the contents of sprite area R1 to disc, using the filename given in R2.
You can use OS_SpriteOp 10 to load the resulting file back into memory.