Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
---|---|
R0 | 26 (Reason code) + Area value |
R1 | Unused/Sprite area (as defined by area value in R0) |
R2 | Sprite name/pointer (as defined by area value in R0) |
R3 | New name |
Exit | |
---|---|
All registers preserved |
This call is used to rename a sprite.
The sprite name given in R3 must be terminated by a space or control character (i.e. any character <= 32). The name will be automatically converted to lower case and truncated to 12 characters by the OS.