Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
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R0 | 33 (Reason code) + Area value |
R1 | Unused/Sprite area (as defined by area value in R0) |
R2 | Sprite name/pointer (as defined by area value in R0) |
Exit | |
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All other registers preserved |
This call flips the given sprite about its X axis, i.e. it performs a vertical flip.
To flip about the Y axis (horizontal flip), use OS_SpriteOp 47