Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
---|---|
R0 | 45 (Reason code) + Area value |
R1 | Unused/Sprite area (as defined by area value in R0) |
R2 | Sprite name/pointer (as defined by area value in R0) |
R3 | Column number to insert to the left of |
Exit | |
---|---|
All other registers preserved |
This call inserts a blank column into the given sprite.
Sprite columns are numbered from the left of the sprite. Therefore specifying 0 in R3 will cause a new column to be added to the left of the sprite, and specifying the sprite width will cause the new column to be added to the right.
See also OS_SpriteOp 46 to delete a column, or OS_SpriteOp 58 to insert/delete multiple columns.