Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
---|---|
R0 | 58 (Reason code) + Area value |
R1 | Unused/Sprite area (as defined by area value in R0) |
R2 | Sprite name/pointer (as defined by area value in R0) |
R3 | Base column number |
R4 | Column count |
Exit | |
---|---|
All registers preserved |
This call inserts or deletes columns from the given sprite.
To insert columns, set R3 to the column number to insert the new column(s) to the left of, and set R4 to the column count.
To delete columns, set R3 to the index of the leftmost column to delete, and set R4 to -(column count).
Sprite columns are numbered from the left of the sprite, starting at zero.
See also OS_SpriteOp 45 to insert a single column, or OS_SpriteOp 46 to delete a single column.