Showing changes from revision #1 to #2:
Added | Removed | Changed
Entry | |
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R0 | Overlay ID |
R1 | Buffer number |
Exit | |
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- | All registers preserved |
Switches which buffer is being displayed by the overlay. A negative buffer number will hide the overlay. It is important to call this every time you have a new frame to display (even if the buffer number remains the same) – if software rendering is in use use, then VideoOverlay will use this as an indicator that the overlay needs redrawing.